Sister of the Thorn - Available Now on PC!

 

Heroes,

Today we are excited to announce that the new support career for Kerillian, the Sister of the Thorn, is available on Steam and Lohner’s Emporium of Wonders on PC! Similar to both the Grail Knight and the Outcast Engineer, the Sister of the Thorn is available with our without the Cosmetic Upgrade.

The Sister of the Thorn is primarily designed to not be a heavy damage dealer, but instead, she is the master of crowd control. The unique career skill ‘Thornwake’ and the passive ability called ‘A Cluster of Radiants’ creates a unique career that you will want to master. You can read and learn more about the Sister of the Thorn below.

 
 
  • Patch Notes can be found at the bottom of this page.

  • You can find the Sister of the Thorn FAQ here.

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Sister of the Thorn

The Sister of the Thorn is a new career for Kerillian. It contains the new playable career complete with new abilities, new weapon types, a new talent tree, a whole new skin, a new hat, new challenges, and new voice lines.

Sister of the Thorn is available on Steam and Lohner’s Emporium of Wonders.

 

The Sisters of the Thorn are renowned as the handmaidens of Ariel, the life-giving Queen of Athel Loren, but there are those among them who court darker, malevolent powers. Reborn into their mystical ranks, Kerillian engages in battle with spell-craft and javelins, drawing upon nature’s splendour to invigorate and protect her allies.

If you want to find out how Kerillian ended up a Sister of the Thorn, you can read the full story by clicking here, or on the button below.

 
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A Cluster of Radiants - Passive ability

Kerillian is granted Radiance (a free use of her career skill) ever 60 seconds.

 

Thornwake - Career Skill

Kerillian Conjures a Thorn Wall that hinders enemy movement. The Thorn Wall lasts for 6 seconds.

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SISTER OF THE THORN CAREER

  • Unleash the gifts of the Goddesses with two new weapon types: the Briar Javelin and the Deepwood Staff.

  • Embrace the Weave of Nature with a new unique talent tree.

  • Rejoice in Nature’s Glory with an exclusive character skin & new voice lines.

  • Wield the blessings of Cadai and Cytharai to empower and protect other heroes.

  • Change the appearance of your Sister of the Thorn through the purchasable Sister of the Thorn Cosmetic Upgrade DLC.

NOTE: When purchasing Warhammer: Vermintide 2 - Sister of the Thorn Career you will receive 100 Shillings (in-game currency) to spend in the in-game store.

 
 

SISTER OF THE THORN - COSMETIC UPGRADE

Only available in the Sister of the Thorn bundle*

The Cosmetic Upgrade is a cosmetic package for the new Sister of the Thorn premium career for Kerillian. 

All the cosmetics in the Sister of the Thorn - Cosmetic Upgrade are rewarded on purchase.

Cosmetics included:

  • 5 New Briar Javelin Illusions

  • 5 New Deepwood Staff Illusions

  • 4 New Hero Skin Color Variations

  • 3 New Hats

  • 1 New Portrait Frame

  • 6 Exclusive Keep Paintings

When purchasing Warhammer: Vermintide 2 - Sister of the Thorn Cosmetic Upgrade, you will receive 225 Shillings (in-game currency) to spend in the in-game store.

*The Sister of the Thorn bundle contains the Sister of the Thorn Career and the Sister of the Thorn Cosmetic Upgrade. If you already own the Career the cost will be deducted from the bundle price


4.4 Patch Notes

MOD KNOWN ISSUES

  • Armory: Crashes when selecting new weapons.

  • Needii: Works for everyone except for the Sister of the Thorn (her icon does not show up).

  • Notice Key Pickup: Some interactables no longer have a name, but works fine otherwise.

General Fixes / Tweaks

  • Added dialogue to Deity Shrines in The Keep.

  • The lobby browser now shows the Twitch logo for browsers that are connected to Twitch.

  • All weapon inspects now have third person animations.

  • Fixed various miscellaneous crashes.

  • Fixed various miscellaneous localisation issues.

  • Conversations should no longer start between heroes when they're too far apart and unable to hear each other.

  • Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game.

  • Fixed some cases where Sienna's teleport would move you under terrain causing you to get stuck or fall out of the map.

  • Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow.

  • Player movement no longer resets when picking up objects that can be picked up instantly.

  • Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles.

  • Fixed an issue where Beastmen could still spawn in Bögenhafen maps.

  • Fixed the 'Faithflight' Weapon Illusion appearing to be the wrong rarity.

  • Weather related voice lines should no longer be heard whilst in combat.

  • Fixed some cases of incorrect voice lines in The Keep.

  • It should no longer be possible to break the 'Difficulty' selector by navigating backwards on the 'Game Type' selector in the lobby browser.

  • Fixed an issue where certain Traits would not trigger on ranged attacks

  • Fixed some texture issues in the UI.

  • Fixed delayed sound effects on equipping Sienna's Fire Sword

  • Fixed an issue with the landing sound effect when Saltzpyre and Outcast Engineer Bardin would jump.

  • Kerillian should no longer have an arrow notched when out of ammo.

  • Most of Bardins shields should now block less of the center of the screen (again!).

  • World markers now fade out while aiming down sights.

  • Purchasing a bundle now shows a popup for each acquired item.

  • Skaven spawners (specifically spawners where they climb out of holes or down a pillar, etc) allow elites to spawn once more.

  • Outcast Engineer Tinkerer's Coggrund cog is now turning the correct way

  • Heroes should not trigger last man standing VO when entering the Skittergate whilst other heroes are alive and simply not yet through the gate.

  • Changes to Engineer Challenges:
    - 'Stout heart, Steady aim' - Reduced amount of hits required to 12 down from 30.
    - 'Targeting Array' - Reduced the amount of required headshots in a row to 6 down from 20.
    - 'I love the smell of black powder' - Reduced the amount of kills needed from a single powder barrel explosion to 10 down from 20.
    - 'Endrinkuli's War Song' - Reduced the time required to fire the crank gun in one activation to 40 seconds down from 50.
    - 'Patent Pending' - Removed requirement of completing all 'Trial by Plague' and 'Proving Grounds' challenges aswell as removing required completion of 'Interception Barrage'.

  • Generic Terror Events will no longer wait for players to kill any special to be completed. (Sorceror, Leech, Gutter Runner, Ratling Gunner, Packmaster, Warpfire Thrower, Poison Wind Globadier, Standard bearer)

  • Fixed an issue where clients could not tag Beastmen banners.

Levels

Against the Grain

  • Fixed a case where bots could become stuck on a haybale inside a barn.

Athel Yenlui

  • Fixed an issue where Specials could spawn at the Bridge of Shadows.

  • Bots should have an easier time grabbing the first Grimoire.

  • Fixed some funkiness with the ley lines on the end event.

The Blightreaper

  • Fixed a hole in the bookcase found in the end event.

Blood in the Darkness

  • Fixed a destructible blockade that was considered still blocked for players who had hotjoined, despite being destroyed by the team, causing the player to be unable to proceed.

  • Fixed a respawn where waiting players could not be interacted with properly by the team attempting to rescue them.

Convocation of Decay

  • Adjusted the end event to be slightly less punishing. Feedback welcome in the usual channels!

Dark Omens

  • Fixed some terrain weirdness.

Empire in Flames

  • Fixed a case where players could re-spawn behind the team beyond a point of no return.

  • Fixed a case where enemies would regularly spawn silently.

  • Fixed a case where Minotaurs could not break down a wall.

Engines of War

  • Fixed Specials spawning too closely to players during the end event.

The Enchanter's Lair

  • Random hero banter should no longer interrupt the introductory banter at the beginning of the level.

  • Fixed a case where a player who joined during the statue event could not pick up the gargoyle head(s).

  • Fixed a spot where patrols could get stuck.

  • Bots should no longer be able to pick items up through the gate in the blood pool room.

Festering Ground

  • Fixed a case where the escape event could become blocked off for a last man standing attempting a clutch under certain circumstances.

  • Removed an invisible wall.

  • Fixed an issue where the map exit could become blocked.

  • Fixed an issue where the first Grimoire chest could not be opened easily.

Fort Bobsburgers

  • The "Load the Cannon" objective marker should now appear for players who join the map during the event.

Fortunes of War

  • Fixed a cheese spot.

Garden of Morr

  • Fixed some spots where players could skip large chunks of the level.

  • Fixed an issue where bots could become stuck on a ladder.

Halescourge

  • Fixed over-extended collision on one of the houses.

Horn of Magnus

  • Barrels thrown upwards towards the sky should no longer be despawned or be considered out of the play area.

Hunger in the Dark

  • Fixed a number of locations in which Rattling Gunners could shoot through the environment.

Into the Nest

  • Fixed some holes in geometry/terrain.

  • Fixed an issue where bots would not die when knocked out-of-bounds.

  • Fixed an issue where heroes could respawn too far ahead.

The Pit

  • Fixed an issue where heroes could respawn too far ahead.

Righteous Stand

  • Fixed some holes in geometry/terrain.

Screaming Bell

  • Fixed an issue where bots would not always enter the end arena.

War Camp

  • Fixed some spots where players could get stuck.

  • Fixed bots becoming stuck on the battering ram.

  • Fixed a case where patrols could spawn in plain sight.

Weaves

  • Fixed some spots where players could get stuck, and some holes in geometry.

  • Fixed a case where bots could become stuck on a haybale inside a barn.

Chaos Wastes - General

  • Fixed an interaction between Bardin's 'Parting Gift' talent and the 'Artillery' boon in which he would be left without a grenade when throwing his double grenade from within the smoke shroud, as opposed to being left with one as expected.

  • Fixed an issue where players could spawn in to the Chaos Wastes after host migration with their adventure weapons equipped (traits etc) included.

  • Valaya's Brew now uses the pseudo-random distribution system to smoothen the randomness of it.

  • Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6.

  • Fixed an issue where players could not view the 'Item Inspect' UI in the Chaos Wastes if 'Inspect Weapon' was bound to the mouse.

  • Fixed a scaling issue with player frames in the map Shrines.

  • Fixed an issue where Talent Boons were not being properly granted in the map Shrines.

  • Grail Knight duty talents no longer appear as Chaos Wastes powerups, things got kind of weird with those interactions.

  • Increased the bonus coins obtained when playing with bots.

  • 'Stromfels’ Savagery' no longer applies it's visual effect to all players.

  • Using Bounty Hunter career skill with 'Valaya's Brew' and 'Potion of Endless Bombs' no longer interrupt the career skill.

Chaos Wastes - Levels

ALL LEVELS

  • All the locations have had an optimisation pass, and should suffer less performance dips than before.

Citadel of Eternity

  • Fixed an issue where Specials could continue to spawn after event end.

The Foetid Gorge

  • Fixed a spot where players could get stuck.

The Forbidden Trail

  • Fixed an issue where enemies could be instantly killed on spawn.

  • Fixed several spots where players could get stuck.

Lost City of Marakza

  • Added a ledge that was previously missing.

Pinnacle of Nightmares

  • Added a failsafe timer to the end event in-case of incidental soft-lock.

DEV NOTE

We apologise for the undocumented changes to Kerillian's (Shade) 'Cloak of Mist' and 'Cloak of Pain' in the Chaos Wastes release.These Talents were changed so that they could accurately reflect their descriptions, as the previous behaviours were unintended. We understand this caused a lot of confusion, and needed to be specified in the patch notes. We removed:

  • The guaranteed critical strike during stealth from 'Cloak of Mist'

  • The guaranteed critical strike during the secondary phase of stealth from 'Cloak of Pain'

We're keeping a close eye on the reaction to these changes and are approaching this with an open mind, so please be sure to share your thoughts.

 
Tuva J