Season 3 Out Now on PC!

 

Heroes,

Welcome to update 3.0 and Season 3 on PC. This update contains the new Weather Variations, more shilling and new premium cosmetics to Lohner’s Emporium of Wonder, and of course, the new career for Markus Kruber (or should we sway, Markus de Mandelot), the Grail Knight. The Weaves have been reshuffled and Season 2 rewards are no longer available. Oh, and we also added three Wind’s Mutators to Twitch Mode!

Full list of Patch Notes and FAQ can be found at the bottom of the page.

 
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Weather Variations

Rain, snow, or maybe fog? All missions with outdoor settings now have a chance of changing weather. Venture into the great outdoors in Vermintide 2 and see Helmgart in a new light.

 
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Shilling & Premium Cosmetics

Lohner’s Emporium of Wonders will through Season 3 be updated frequently with more Shilling Cosmetics and new Premium Cosmetics. The first shipment of Shilling Cosmetics will arrive at launch and the next is said to arrive early July together with new Premium Cosmetics.

 
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The Grail Knight

The Grail Knight is a new Premium Career for Markus Kruber. It contains the new playable career complete with a new talent tree, new weapon types, new abilities, a whole new Bretonnian Knight skin, and more.

The Grail Knight is available on Steam and in Lohner’s Emporium of Wonders.

The Grail Knight is the pride of Bretonnia – a blessed warrior granted supernatural might by the mysterious Lady of the Lake. As all Bretonnian Knights, he never engages in ranged combat, instead favoring foes with the gift of close-quarters battle. Whether armed with his longsword or a trusty sword and shield, the Grail Knight is death to foul creatures wherever he encounters them

Want to know how our Markus turned into a Grail Knight? You can read the full story by clicking here or the button below.

 
 
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Active Ability: Sword of the Lady

Killing Slash with a magic sword gifted by the Lady of the Lake. Deals heavy damage to elite enemies and monsters. Armour piercing properties. Modified by talents.

 
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Passive Ability: Grail Vow

Completing quests gains favors of the Lady of the Lake. While in a mission the heroes party gain a set of objectives that once completed grants the party an increase to their combat stats. Each buff lasts until the end of the mission and can be modified by talents. Completing one objective grants one buff.

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GRAIL KNIGHT CAREER

  • Charge into battle with two new weapon types: the Bretonnian Longsword and the Bretonnian Sword & Shield.

  • Channel the powers of the Goddess with the Grail Knight’s unique new talent tree.

  • Don the colors of Bretonnia with an exclusive character skin and new voice lines

  • Share the Goddess favors with the other heroes and strike down heavy foes with new unique abilities.

  • Change the appearance of your Grail Knight through the purchasable Grail Knight Cosmetic Upgrade.

NOTE: When purchasing Warhammer: Vermintide 2 - Grail Knight Career you will receive 100 Shillings (in-game currency) to spend in the in-game store.

 

GRAIL KNIGHT COSMETIC UPGRADE

Only available in the Grail Knight Bundle*

The Cosmetic Upgrade is a cosmetic package for the new Grail Knight career for Markus Kruber.

With the Cosmetic Upgrade you receive new cosmetics and attain access to unlockable cosmetics for your Grail Knight.

Unlock the new cosmetics through exclusive challenges or pay a visit to Lohner’s Emporium of Wonders.

The Grail Knight - Cosmetic Upgrade contains:

  • 4 New Bretonnian Longsword Illusions

  • 4 New Hero Skin Color Variations

  • 5 New Bretonnian Sword & Shield Illusions

  • 2 New Helmets

  • 2 New Portrait Frames

  • 7 Exclusive Paintings

  • New Challenges

NOTE: When purchasing Warhammer: Vermintide 2 - Grail Knight Cosmetic Upgrade you will receive 225 Shillings (in-game currency) to spend in the in-game store.

*The Grail Knight bundle contains the Grail Knight Career and the Grail Knight Cosmetic Upgrade. If you already own the Grail Knight Career the cost will be deducted from the bundle price

 
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FAQ

Weather Variations

Q: Can I turn off the Weather Variations?
A: At the moment you cannot turn off the Weather Variations.

Q: Does the different Weathers effect my gameplay?
A: The Weather Variations have no effect on the gameplay.


Lohner’s Emporium of Wonders

Q: Will there be more cosmetics coming to Lohner's Emporium of Wonders?
A: During Season 3 we will release more Shilling Cosmetics and new Premium Cosmetics.

Q: Can I purchase the Grail Knight in Lohner’s Emporium of Wonders?
A: Yes! The Grail Knight and the Grail Knight Cosmetic Upgrade are available.


The Grail Knight

Q: How do I get the Grail Knight?
A: The Grail Knight is available in the in-game store called Lohner's Emporium of Wonders or can be found on Steam.

Q: How much does the Grail Knight cost?
A: The Grail Knight Career costs $3.99

The Grail Knight Cosmetic Upgrade is available in the Grail Knight Bundle for $9.99. If you already own the Grail Knight DLC it will be deducted from the bundle price.

Q: Why cannot I not select the Grail Knight in my Hero Selection screen?
A: The Grail Knight is a premium feature and can only be attained by purchasing it.

Q: Can I play the Grail Knight Directly, or do I need to be a certain level?
A: You can start playing the Grail Knight directly after purchase.

Q: Why did you make the Cosmetic Upgrade?
A: We wanted as many players as possible to have the option of the Grail Knight in there roster of hero careers. Offering a much cheaper 'gameplay' option, and a very much optional Cosmetic version allows for the gameplay portion to be as accessible as possible, whilst providing Cosmetic options via the upgrade to those who really dig a new hat !

Q: Where can I purchase the Grail Knight?
A: You can purchase the Grail Knight here or through Lohner's Emporium of Wonders.

Q: Does the cosmetics in the Cosmetic Upgrade only work for the Grail Knight?
A: The helmets, character skins and the Sword & Shield illusions are exclusive to the Grail Knight.

Q: Can I use the longsword and the sword & shield on other Kruber careers?
A: The Sword & Shield are exlusive to the Grail Knight. The Longsword can be equipped on other careers that can use a longsword.

Q: How does the Grail Knight special attack work?
A: Similar to how Bounty Hunters or Waystalkers Abilities work currently. Pressing F causes Markus to manifest a Blessed Blade of the Lady of the Lake. The attack can be held indefinitely, or released instantly for a devastating attack. It can be canceled by pressing block while it's being held.

Q: Can I expect more careers for all Heroes in the future?
A: At the moment we aim to add more careers for the other Heroes in the future.

Q: Why are you releasing just one career instead of multiple?
A: We wanted to release the first career as soon as possible and not hold the content back from the players. Go and enjoy it!

Q: Where are the Grail Knight cosmetics?
A: Grail Knights cosmetics can be unlocked after purchasing the Grail Knight Cosmetic Upgrade. A selection of cosmetics will be available from just owning the bundle, while the rest can be access by completing Grail Knight specific Okri's Challenges. Some of the Weapon Illusions can also be purchased from Lohner's Emporium of Wonder.

Q: What other weapons can I use for my Grail Knight?
A: The Grail Knight can use all of Markus Krubers melee weapons other than the Halberd and the Tuskgor spear, for they are weapons of the Peasantry and unfit for a gallant Knight of Bretonnia.

Q: Will there be any balance changes soon?
A: We are always looking at the balance and try to keep the different classes as equal to each other as possible. If needed, a balance pass might be done later in Season 3.


Patch Notes

Features

  • The Grail Knight career for Markus Kruber (de Mandalot) is available now!

  • Added three Wind Mutator's to Twitch Mode (Heavens, Death & Fire).

  • Weather Variations added.

  • A new Seasonal Weave Shuffle is in place for Season 3 - Season 2 rewards are no longer available.

Weapon & Hero Tweaks

  • Scrounger and Conservative Shooter Traits could result in non mag-fed ranged weapons being left with no ammo if their last bit of ammo scored a headshot. Weapon switching would solve, but this fix should force a 'reload' next frame so QQ shouldn't be needed to restock.

  • Fixed broken block animation loop with dual daggers & adjust blendtime between push attack and block.

  • Fixed some cases of Phantom hits with Kruber's 'Tuskgor Spear'.

  • Repeating Pistols - Tweaked repeating pistols fire time to avoid an issue where the shot would become inaccurate.

  • Kerillian's Rejuvenating Lotus caused issues within Wind of Fire Weaves and lots of Friendly Fire issues. This has been solved.

  • Made bolt staff light attack trigger while holding the action key before the player switches to that weapon.

  • Fixed an issue where Bardin would secretly have a throwing axe hidden, even though the interface said he didn't. This hidden axe could be viewable if you just pressed R quickly or took damage from an enemy whilst having no ammo left. Also polished up the animation when catching more than one axe.

  • Quickly doing Kruber’s Push attack into Heavy attack with the Sword and Shield causes the animation to go wild for a fraction of a second. This has been resolved now.

General Fixes & Tweaks

  • The sounds of the flies during either Nurgloth encounters are no longer heard inconsistently between host and client(s).

  • You now 'Talk' with Lohner instead of "Opening" him :|

  • Fixed a crash caused when AI attempted to push a dead enemy.

  • Fixed a plethora of various, uncommon crashes.

  • Fixed an issue in the Russian localisation where text would overlap in Twitch Mode.

  • Fixed an issue that caused UI Improvements mod to render some item backgrounds in Okri's Challenges outside the window.

  • Fixed an issue were graphics quality were not correctly being set to "Custom" when customised.

  • Fixed an issue where Bunghole Herniaface's plague wave damage did not scale properly on Cataclysm.

  • Fixed an issue where the Bardin Great Axe illusion "Skruffsmakaz" used the icon for the Uzkulaz illusion.

  • Fixed an issue where the billhook would play the wrong animations in 3p during heavy attack charge.

  • Fixed an issue where Volley Crossbow Bolts became visible if you climb a ladder while holding right mouse button to aim.

  • Fixed an issue where you could see through Kruber's arms during his first heavy with the spear.

  • Fixed an operator precedence bug found by modders. Thanks folks!

  • Fixed incorrect VO order in a Kruber/Sienna hub conversation.

  • Fixed some cases where the revive highlighting on a downed player persisted after the downed player was captured/KOd.

  • Packmasters should no longer slide in to action after being hurled by a Blightstormer.

  • Quickplay weaves now count for progression in the WoM challenges to Complete Weaves.

  • Reduced speed of Swarm of Flies used by Bunglezippy Hornrimmedglasses and Nurgloth.

  • Removing Headbob now removes idle head movement as well.

  • Kerillian's Aspect of Adhanu headpiece should no longer clip in to her face.

  • Kills in Weaves now contribute towards 1000 kills Challenge progression

  • Made some improvements to situations where players could appear in chat to have left a lobby, despite not leaving the lobby. This could cause end of round issues where players were then fully disconnected (but still obtained any rewards). This whole situation should be more graceful now.

  • Made some minor adjustments to the Anvil of Doom hat so it sits better on our boy Bardin's head.

  • Gas Clouds on elevated terrain should no longer allow enemies to pass through objects. Weird one this. But it's solved!

  • Bardin (Ranger Veteran) bot should no longer get stuck in his Activated Ability animation.

  • < full_server > errors should now only be displayed if a players is truly trying to join a full server, or when the last spot was taken at the same time the player tries to enter a lobby. Previously this error could be shown to all players trying to join, without either succeeding to occupy the remaining slot.

  • Bots can now revive players while on elevators.

Level Fixes and Tweaks

Against the Grain: Bots should no longer be able to get stuck in the Barn.

Against the Grain: Bots should no longer get stuck inside the Sawmill.

Athel Yenlui: Reduced mixing of roamer factions.

Athel Yenlui: Fixed bots struggling with the third tome.

Athel Yenlui: Specials should no longer spawn in the Bridge of Shadows at the end.

The Blightreaper: Fixed a spot on the escape route where Sienna could get stuck if using her activated ability to navigate.

The Blightreaper: Fixed a spot where Blightstormers could cast through walls.

The Blightreaper: Fixed a spot where bots could get stuck.

Blood in the Darkness: Fixed a spot where bots could get stuck if told to pick up the first tome, or items in that general area.

Blood in the Darkness: Fixed an illogical and highly inconvenient respawn location that players could be moved to if captured.

Blood in the Darkness: Fixed some sticky spots.

Convocation of Decay: Fixed a spot where the packmaster could hook and drag you through a wall causing map progress to softlock.

Convocation of Decay: Fixed an exploit where players could cheese the end event by sacrificing one of their own whilst the remaining players stay safely outside of the event.

Convocation of Decay: Reduced mixing of roamer factions.

Dark Omens: Fixed a spot where players could fall to their death without entering a ledge hanging state first.

Dark Omens: Fixed an Out of Bounds exploit spot.

Empire in Flames: Reduced mixing of roamer factions.

Empire in Flames: Fixed various spots where bots and players could get stuck.

Empire in Flames: Tweaked enemy spawning during the cart event to be more randomized (and to not end before the event is over!).

Enchanter's Lair: Fixed some spots where players could yeet themselves off the map without hanging from a ledge first.

Festering Ground: Fixed a pile of wood that didn't destroy visibly when intended (it could still be passed through, so didn't soft-lock the mission).

Festering Ground: Fixed a spot where players could spawn behind the boss wall.

Festering Ground: Fixed an issue with bots pathing to the first tome.

Festering Ground: Fixed some out of bounds bits.

Festering Ground: Players should no longer be able to fall through the bridge across the river when charging/dashing.

Festering Ground: Randomized the waves during the end event and minimized mixed roamer factions.

Fort Basingstoke: Fixed a spot where players could fall to their death without entering a ledge hanging state first.

Fort Brusslesprouts: Reduced mixing of roamer factions.

Fort Blunderbuss: Stopped some chaos roamers from chilling out on roof tops. Wasn't very practical for them to be there.

Fort Bradleycooper: Fixed a spot where bots couldn't path to a player who was hanging from a ledge.

Fort Brannigansbeefcrisps: Tweaked end event spawning - added possible Chaos wave and tweaked the first waves when entering the Fort.

Fort Branstonpickle: Fixed up some illogical respawn points.

Fort Breadbaton: Fixed an issue with a stuck patrol.

Fortunes of War: Fixed an out of bounds bit.

Garden of Morr: Fixed some out of boundsy bits.

Garden of Morr: Fixed some sticky spots.

Garden of Morr: Fixed some terrain and spawning issues, as well as made some small optimisation tweaks.

Garden of Morr: Made some adjustments to help bots and enemies from getting stuck in terrain.

Halescourge: Fixed various art issues, sticky spots and funky ledges that the heroes just fell off of without any opportunity for rescue.

Halescourge: Reduced mixing of roamer factions.

Horn of Magnus: Fixed a location where players could get stuck.

Horn of Magnus: Fixed issues in the end event where stuck Plague Monks could halt event progress.

Horn of Magnus: Fixed some cases where players could get beat up during the intro cinematic.

Horn of Magnus: Moved a bunch of misaligned manhole covers.

Hunger in the Dark: Fixed a spot where bots couldn't path to a player who was hanging from a ledge.

Hunger in the Dark: Fixed a spot where very sudden light transitions could be seen.

Hunger in the Dark: Fixed barrels in the cart appearing ghosted for clients.

Hunger in the Dark: Fixed some holes in geometry.

Hunger in the Dark: Fixed some sticky locations where players/bots could get stuck.

Hunger in the Dark: Reduced mixing of roamer factions.

Old Haunts: Fixed a frustrating respawn point.

Old Haunts: Fixed a ladder where bots could get perma-stuck.

Old Haunts: Fixed a spot where bots just yeeted themselves into the abyss.

Old Haunts: Fixed an issue where bots would sometimes struggle to exit the church area.

The Pit: Fixed a spot where bots could get stuck.

The Pit: Fixed an area where enemies would unecessarily bunch up, instead of swarming at and around the players.

Righteous Stand: Fixed a spot where players can become stuck atop an Ammunition Crate.

Righteous Stand: Fixed some holes in geometry and a spot where bots would just jump at a wall.

Righteous Stand: Reduced mixing of roamer factions.

Screaming Bell: The end event has beeen fettled. Skaven should flow more evenly, from more locations, with a wider variety of special spawns. Limiting Plague Monks to Cataclysm.

Screaming Bell: Fixed a spot where bots couldn't path to a player in order to pick them up from a downed state.

Screaming Bell: Fixed some sticky spots.

Screaming Bell: Fixed Gunners spawning outside the play area and opening fire on players during the event.

Screaming Bell: Reduced mixing of roamer factions.

Skittergate: Reduced roamer faction mixing (and tweaked navmesh around Helmgart gate to fix special issues).

Skittergate: Fixed a floating torch that could be seen when the environment around it was destroyed.

Skittergate: Fixed up some inconvenient and illogical re-spawn/rescue points.

Skittergate: Fixed various AI pathing issues in the cave in Norsca.

Skittergate: The Bridge of Shadows should no longer open up until players have defeated Rasknitt.

Taal's Horn Keep: Fixed situations where the timer was getting stuck on screen if someone joins while players are in the Bridge of Shadows.

War Camp: Fixed cases where the 2nd Grimoire does not always spawn

War Camp: Fixed a location where patrols could get stuck.

War Camp: Fixed a spot where players could get stuck.

War Camp: Fixed miss-aligned hanging corpse, in battering-ram area.

War Camp: Fixed poles penetrating rocks, in battering-ram area.

War Camp: Fixed some out of bounds bits.

 
Tuva J