Hotfix 5.0.2

 

Heroes!

We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)

  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes.

Hotfix 5.0.2 (~100 MB)

  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.

  • Fixed various localisation issues.

  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!

  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.

  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.

  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.

  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.

  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.

  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.

  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.

  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.

  • Fortunes of War: Fixed a cheese spot.

  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.

  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.

  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.

  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.

  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.

  • Into the Nest: Fixed a spot where players could get stuck.

  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.

  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.

  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.

  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.

  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.

  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.

  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.

  • Mission of Mercy: Fixed the Bell Ban challenge.

  • Mission of Mercy: Added additional player respawn points to the mid-event.

  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.

  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.

  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.

  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.

  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.

  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.

  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.

  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.

  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.

  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.

  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.

  • Tower of Treachery: Fixed an area where players could get out of bounds.

  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.