Creating Mods for Warhammer: Vermintide 2 - Where to Start
This section is about making and sharing your own user made game modifications for Warhammer: Vermintide 2.
To start you off, we’ve drafted a quick start guide that explains the modding process below, and also a quick list of further links that you’ll want to explore for more information and inspiration.
The modding community will also be there to help you out and welcome any new discoveries you make.
GETTING THE ASSEMBLY KIT
The SDK can be downloaded to your Steam library, you can find it in the Tools list as “Warhammer: Vermintide SDK”.
MODDING TUTORIALS, GUIDES AND DISCUSSION
The SDK contains a ‘readme.txt’ containing guides and tips for using the kit. You can also stop by the sub forums <linked> to discuss modding for Vermintide, as well as <Link by modder>s guide to modding Vermintide.
UPLOADING MODS TO THE STEAM WORKSHOP
The ‘readme.txt’ contained in SDK also includes the latest steps for uploading Vermintide mods to the Steam Workshop.
MODDING RULES FOR WARHAMMER: VERMINTIDE 2
In addition to the above guidance, bear in mind that Warhammer: Vermintide 2 contains IP owned by Games Workshop, and as a result you should consider the following when creating mods for this title.
When uploading Warhammer: Vermintide 2 mods to the Steam Workshop, you’ll need to confirm you’ve read the section on Mods in the game’s EULA.
Please ensure your mod meets the requirements laid out in the EULA, especially with regard to the treatment of Games Workshop and Warhammer: Vermintide 2 IP, and ensuring that no third party IP is present.
Do not include or alter content in a way that is offensive or denigrating to the World of Warhammer Fantasy Battles.
Apart from Warhammer Fantasy Battles content, please do not include other Games Workshop IPs like Age of Sigmar or Warhammer 40,000 which is separate and often licensed to other companies, or used in other games.
It is not permitted to charge or ask for money for your Warhammer: Vermintide 2 mods.