Vermintide 2 - Patch 1.4.1 - Mondstille Quests & Double XP

It is time for 1.4.1 - update #44 - bringing you a couple of winter season event quests & rewards to keep for ever more. These event quests will run until Wednesday, Jan 9 - there's plenty of time to get these new animated Portrait Frames, so go and get in line.

On PC the Double XP Weekend will run between December 21 - December 25, and the Mondstille Event will run until January 9. The event and Double XP Weekend will arrive to Xbox One and PlayStation 4 in a couple of weeks.

The Mondstille Quests

It is a time of darkness and despair.
When flakes of snow tumble through the air.
The wolves' howls will give you no rest.
As you show off your sweet rewards from these Mondstille quests

The Mondstille Quests will bring two new animated portrait frames, and new Okri's challenges for you to earn and keep! Of course, with a festive spirit.

Patch 1.4.1 Patch Notes

Known Issue(s):

  • A challenge says to quickplay, but any legend run will count,
    Custom included, just run the required amount"

    (The 5 Quickplay Legend "event" challenge mistakenly states quickplays. You can complete the 5 runs on custom games as well.)

Audio

  • "Olesya brings a gift you all will like,
    Debriefing voice lines added for 'Back to Ubersreik'"

    (Added debriefing voice lines for the Back to Ubersreik levels.)

  • "Hurry up, we don’t have all day” - Lohner said before you entered the Bridge of Shadows,
    He will now pester you less if you are ready to transpose.

    (Lohner will no longer pester you to hurry up when you are alone in your keep. And he will do it less often when you're in a party with the Bridge of Shadows ready.)

  • "There was peace and quiet across Helmgart, and all were sleeping softly in their beds,
    All but Kruber, being busy as his Executioner's sword now consistently played signature sounds when chopping off heads."

    (Fixed the remaining cases where Kruber's Executioner Sword didn't play its signature sounds when chopping heads.)

  • The Crowbill was noisy, and caused quite a fright.
    The sound has been tuned now and should be less... bright."

    (Updated the sounds of Sienna's new Crowbill - it's less loud and annoying now.)

 

Bug fixes

  • "The Huntsman could prowl before his bow had loaded,
    and in doing so found himself quite imploded.
    This has been corrected, as it has been re-coded.
    No more Kruber disconnected, unloaded."

    (Fixed a rare crash that could happen when activating Huntsman Kruber's Career Skill after changing ranged weapon and before the weapon had loaded.)

  • "Joining during the finale of the Garden of Morr;
    A big crash boom bang could easily occur.
    This is now fixed, cured to it's core.
    Commence slaying rats and burning their fur!"

    (Fixed a crash that could occur of hotjoining during the end event on Garden of Morr.)

  • "An Ubersreik illusion can only do so much,
    In some place it seems you got stuck,
    Players, bots and enemies were prone to such,
    Levels have been patched up with some Nurgle Muck!"

    (Fixed many issues with Horn of Magnus, Garden of Morr, and Engines of War. These includes fixing places where players, enemies, and bots could get stuck. Or making sure players would not spawn, or hotjoin in incorrect places.)

  • "Grimoires can make you sickly,
    They decrease health so you might die more quickly,
    Horn of Magnus’ second grimoire proved to be a little tricky,
    Reaching it now is less finicky."

    (Made the second Grimoire on Horn of Magnus less awkward to reach.)

 

Balance

  • Dual hammers:

    "There's nothing like a festive rhyme,
    to say it's dual hammer time,
    to increase stagger, cleave and range,
    also chained light attacks will see some change"

    - Bumped range across the board.
    - Switched diagonal heavies to medium tank profiles, more cleave and stagger.
    - Fixed issues with hit stop anims triggering on the "leading" hand weapon on heavy attacks.
    - Increased light chain attack speed slightly (like 15%).
    )

  • Mace Sword:

    "All you need is a little tweak,
    three things were going a bit too hard on the killing streak,
    Mace and sword requires a little more technique,
    and the damage will still be at peak."

    - (Bumped range slightly across the board
    - Tuned heavy damage templates:
    - Lower damage (from 0.3 to 0.225 for mace and from 0.275 to 0.225 for sword) and lower headshot multiplier for sword (from 2.0 to 1.5).
    )

  • Crowbill:

    "Couldn't get through armor with the right hit?
    The damage was aimed towards the wrong crit,
    Now you can smack them straight,
    with crit on the right trait."

    - (Lowered raw damage on light attacks (from 0.2 to 0.175).
    - Fixed an issue where light attacks used the wrong crit settings (too little damage vs armor, to much vs unarmored and bosses).
    )

 

Tweaks

  • "What is that under the tree?
    A re-factorisation of the weapon actions for thee,
    This should give you an easier start,
    So, mod away with all your heart."

    (Refactored weapon action code in order to make modding around weapons a little bit easier.)